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Goin' Retro: Episode 1

Posted on December 19, 2014 by Anonymous with No comments

Goin' Retro is our new weekly series showcasing old console games. From the big hitters to the relatively unknown, join us for as we stroll through time.

In this weeks episode we get our feet wet with our inaugural episode.

Games:
My Hero
Road Rash
Paperboy
Micro Machines

Music: "Pumped" by "RoccoW" (CC BY-SA 3.0)
No Changes Were Made To "Pumped" by "RoccoW"
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Feature: World of What Now? Life After 100

Posted on December 17, 2014 by Daniel Tank with No comments

I know the bulk of the World of Warcraft community feel that the launch of Warlords of Draenor could have gone smoother. However, I have to give some credit to Blizzard for producing not only another solid expansion pack but for also resolving most issues — while under tremendous fan pressure — in such a short timeframe. Blizzard's apology in the form of five days of free game time for subscription holders was warmly received and appreciated.

As for the expansion the progression took about a week to get my Rogue from level ninety to one hundred with no thought as to what I would be doing once I capped out. Many may be standing in their Garrison thinking "Now what?"


Player versus Environment (PvE)


Having played multiple classes over my ten years in World of Warcraft, what keeps me coming back time after time is the Player versus Environment (PvE) content, in particular Endgame PvE content. Each piece of gear you obtain has an item level, level requirement, attributes, and a quality rating identified by a colour. Your overall item level is an average of all your equipped items as well as any usable equipment in your inventory. Your item level will help with the completion of Dungeons and Raids, which if done early will enable your character access to tougher Raid content as soon as it becomes available. As you are now level one hundred its time to prepare for Endgame.

Dungeons


As you level up Dungeons become available to you, requiring a group of five players consisting of a Tank, a Healer and three Damage per Second (DPS) classes. The role of a Tank is to obtain the focus of all attacking enemies using their higher armour rating and greater health pool to soak up as much damage as possible. A Healer is there to keep everyone alive, with the Tank being priority before themselves. The role of the DPS class is to inflict as much damage as quickly as possible without incurring injury while the enemy concentrates on the Tank.

Completing a Dungeon requires a group to defeat Elite enemies that have a random chance to drop loot of varying qualities with the Dungeon Boss providing a 100% chance. The first Dungeon — Bloodmaul Slag Mines — becomes available at level ninety and requires a minimum item level of five hundred with more becoming available with higher item level requirements and increased difficulty. At level one hundred, you can enable Heroic mode that grants access to even harder variants of those Dungeons. This may be the first time you hear the term "Stay out of the fire" but movement from danger is essential when playing Heroic. The differences between a Normal Dungeon and its Heroic version varies but can include enemies at higher levels, greater health or more attack damage, and different Boss abilities and mechanics. Playing on Heroic is currently the best way to obtain higher level gear, but not the same level as items received from Raids. The gear that drops typically has an item level of six hundred and thirty, with a minimum item level of six hundred and ten needed to access Heroics. If your item level is too low do not worry as you can still access Dungeons on Normal difficulty, Heroics ultimately are a means to prepare you for Raid content.


Quests


If you do not meet the minimum item level to attempt Heroics, your best bet is to continue Questing. You will most likely hit level one hundred in the middle of a Quest, with no reason not to complete them all in each zone as you receive gold in lieu of experience. Completing Quests also presents a random chance that the reward will be of a higher item level and quality. For example; a Quest reward may be an Uncommon quality shield with an item level of five hundred and ninety-five. Instead, when you hand the Quest in you receive an Epic quality shield with an item level of six hundred and ten and better stats over the original. Therefore, Questing at one hundred serves as a juncture into early Endgame content, and a way to increase the thickness of your in-game wallet.


Proving Grounds


Proving Grounds provide a good way to learn your role in a group, whether you are new to the game or a returning player in need of some practice. Once you hit one hundred you should find a Quest in your Garrison that tasks you with achieving a bronze level of completion on the proving grounds. As a DPS class, you will learn how to prioritise your targets and learn crucial survival skills required for Heroics and Raids. As a Tank class, you will learn how to hold threat — or Aggro — on your targets, allowing your DPS group members to do their job of dealing damage unhindered. As a Healer, you will learn the basics of healing when under pressure, an important skill that you will improve over time with practice. While other players may expect you to be a god at playing your class during your first encounter, no one is perfect. Blizzard prides themselves on making World of Warcraft a game that is "easy to learn, but hard to master." Remember everyone was at your level at one point in time, keep practising.

Raids


Raids are structured similarly to Dungeons but are a lot harder — even when attempting them on Normal mode. Groups consist of between ten and forty players trying to win the end Boss fight with success requiring a considerable amount of coordination and persistence. There are currently four levels of difficulty for a Raid in Warlords of Draenor; Looking for Raid (LFR), Normal, Heroic, and Mythic. Just like Dungeons each mode will increase in difficulty over the last with Mythic being designed for the Hardcore community or masochists. LFR will most likely be your first foray into Raiding as it targets the casual player who may not have the time to commit to weekly Raids, but still wants to see the Endgame content. Unless you are in a guild with people who are willing to teach you, LFR is probably the best place to start.

Tier gear is the best items you can receive and is available from Normal mode and higher and should be your focus if you intend on Raiding regularly. Raids operate on a lock-out system resetting each week, meaning you can only receive loot from each Boss once per week. Each difficulty has a separate timer, which if you plan on Raiding on a regular basis allows you to attempt each level once per week. This will help you to upgrade your gear, although items received in LFR will be of the lowest quality, and Bosses will not drop Tier gear.


Player versus Player (PvP)


My Player versus Player (PvP) skills are weak, and my level of tolerance is borderline zero. I have no patience for PvP or any desire to participate in gameplay where random death can come quickly. Having to evade a group of Death Knights whose idea of fun is to use the Death Grip spell to toss me back and forth like a pinball is not my definition of a good time. However, seeing as PvP is a crucial aspect of the World of Warcraft universe and lore, now seemed like a good time to get involved.

Ashran


Near Tanaan Jungle — located on the eastern coast of Draenor's mainland — is a little island housing the new PvP world zone Ashran. Your first visit to Ashran will be during the construction of your Garrison, where you will visit the Horde stronghold of Warspear or the Alliance stronghold of Stormshield depending on which faction you are aligned to. Parts of each stronghold are accessible to everyone regardless of level, with the combat zone being restricted to level one hundred players only. Entering the combat zone will flag you immediately, signalling to the enemy you are ready to throw down and allowing them to attack you freely.

The gameplay objective of Ashran PvP is essentially a continuous tug-o-war won by control of capture points. Both factions begin by fighting for control of The Crossroads located in the middle of the combat zone; the next capture point becomes available to the party that commands the central point. If your side fails to take control of the next point at any time, your team will be forced back to the previous capture point, explaining the tug-o-war similarity. With the control of all capture points, the assault on the stronghold can commence. To successfully defeat the enemy, the Alliance must defeat High Warlord Volrath while the Horde must kill Grand Marshal Tremblade. Both of these characters are Non-Playable Characters (NPC) but are akin to Raid bosses meaning your team should regroup ahead of the battle before attacking them head-on. With the defeat of the enemy leader, the battle ends rewarding the winning players Honor and Conquest points along with PvP equipment.

The currency of Ashran is Artifact Fragments enabling you to spawn friendly NPCs to assist in the defense or attack of capture points, as well as to assault the enemy stronghold. Handing in Artifact Fragments to designated vendors at your stronghold will allow you to spawn special NPCs to attack the enemy, or create Mage Portals or Warlock Gateways allowing instant teleportation around Ashran. Artifact Fragments are principally obtained by killing opposing players or in smaller amounts by looting enemy mobs in the area, giving the zone a Player versus Environment (PvE) aspect. Powerful Elite mobs can be killed to gain buffs and large quantities of Artifact Fragments but keep clear of these fights unless you are in a group with at least a Tank and a Healer. Not leaving Artifact Fragments in your possession for too long is essential as death costs you half, with enemy players able to loot your lost half if they kill you.

Battlegrounds and Arena


These modes are classic World of Warcraft PvP, with Battlegrounds being able to be entered alone or in a party. At this stage in the expansion, no new battlegrounds have been added — mainly because of the addition of Ashran and removal of the Call-to-Arms feature. To begin each team is assigned random players with balancing being performed behind the scenes for both sides. Completing a random Battleground will reward each player with either Bronze, Silver or Gold lockboxes containing PvP equipment, Honor points or Conquest points. The quality of the lockbox is dependent on how your team performs during the match, and if they were victorious. For example; if your team captures one flag in Warsong Gulch, but you lose the battle because the other team captures two, your reward is a Bronze lockbox. Blizzard have confirmed that this new system is designed to encourage more people to participate in Battlegrounds.

Arena matches come in three modes, two versus two (2v2), three versus three (3v3) and five versus five (5v5). To join an Arena match, you must first build at least one team — with a maximum of one for each mode — via the PvP section of your User Interface (UI). Each match lasts up to twenty minutes with the victor having the most kills or until all members of the team have died. Completing Arenas earn players Conquest points and gives your team a rank for the season. With each season end, teams who have ranked the highest receive exclusive rewards and titles.

Unranked Arena matches — or skirmishes — have made a return for the first time since their introduction during the Burning Crusade expansion. These events work off the same rules as Arena Matches; however you can join a match alone and be placed on a random team. You will not receive a ranking, but completing skirmishes will reward you with lockboxes based on your performance.

The Other Stuff


Apart from PvP and PvE, there are several new and old activities to partake in which reward you in various ways. While some of these older features are still a large part of the game, they are effectively no longer core gameplay mechanics.


Garrisons


With the news of the addition of Garrisons in this expansion there has been much hype surrounding them, and rightly so. By now you will have seen how much emphasis Questing puts on your Garrison at times while levelling in Draenor, due to the storyline. Essentially your Garrison is both your base and your home while on Draenor with many buildings that you can construct or replace as your needs see fit. Mandatory buildings you cannot replace are the Town Hall, the Fishing hut, the Mine, the Menagerie, and the Farm. Your Garrison is also home to your followers, some of which you would have recruited while levelling.

Now that you are at level one hundred you are going to spend a fair bit of time maintaining your Garrison with the Mine producing Ore, and the Farm growing Herbs each day. You are not required to have chosen the mining or herbalism professions to gather and utilise these resources though they will help deliver larger quantities. The Fishing Hut, located on the banks of a small pond populated by various fish native to Draenor, also provides a daily fishing Quest. This will reward you with an increase in your fishing skill — provided you have learnt the skill — and a bag containing random items related to fishing, such as lures and possibly even pets. The Menagerie provides bonuses for capturing pets in the wild and will provide a daily pet battle Quest, which rewards a battle pet item.

There are no rules in how you design your Garrison, but you should build according to your needs. For instance, if you have learned the Leatherworking profession, then the Tannery building will help progress your skills with this profession. Alternatively if you build the Alchemy Lab it will eventually produce Raid level potions and flasks, even if you do not have the Alchemy profession. Each building can receive two upgrades with each providing a bonus. If a building is replaced it loses its levels and will need to be rebuilt and upgraded from level one again. You should view your Garrison as a tool, using it to increase your abilities while on Draenor.

Achievements, Old Content and Transmogrification


World of Warcraft has over two thousand Achievements that range from simple tasks like using the outhouse in your Garrison to more complicated tasks like completing every Quest line in every zone on every continent. Most people will attempt to unlock one based on the reward it offers, such as mounts and tabards.

Old Content and Transmogrification — transmog for short — go hand in hand in most cases. Any fan of the Warcraft games will know how significant characters such as Illidan Stormrage and Arthas Menethill are in the Warcraft Universe. If you missed the Burning Crusade and Wrath of the Lich King expansions, it means you missed killing these two well-recognised characters in their respective Raids. The exclusive loot from these Raids will still drop from time to time, but you can make your equipment look like these items via the transmog vendor. There are limitations though as you must match the gear you transmog. For example; a two-handed sword cannot transmogrify into a dagger, and cloth armour cannot transmogrify into plate armour.

Archaeology


Archaeology was first introduced in the Cataclysm expansion and has grown since then. The idea is that you are moving from one designated area to the next and digging up archaeological fragments that can be combined to create Lore Artifacts that vary in quality. Each completed Artifact is recorded in your archaeology journal so that you can keep a record of what you have collected over time. If the combined fragments produce an item of Common quality, you have the option to sell it for Gold or change it into a Restored Artifact which you can trade in for a different archaeology fragment.

Auction House


The Auction House is where you can go to attempt to sell your unwanted loot to other players. Just like in real life is possible to play the auction house, by means of buying low and selling high. Auction houses can be found in each capital city, as well as in Ashran. Horde, Alliance and Neutral Auction Houses have recently been combined allowing for cross faction trading between players.


Pet Battles


The pet battle system — introduced in the Mists of Pandaria expansion — allows you to capture small pets from all over the world and train them in battle with other wild pets or other players’ pets. Pets vary in quality that affects their stats; however Epic and Legendary quality pets are not yet available to the players. Each pet will be from a particular family with different strengths and weaknesses, and up to six moves from those families. You can face off against NPC trainers who will have Epic or Legendary pets so make sure you use your pet's abilities to your advantage. For example; if your pet is from the Beast family it will take less damage from Humanoid attacks, but take more damage from Mechanical attacks. As your pet levels up to the current level cap of twenty-five, it will unlock more moves that are not limited to just your pets family. For instance, a pet from the Dragonkin family will have Dragonkin moves, but you can also unlock moves from the Flying family. If your pet dies and needs reviving, you can do so once every eight minutes via the revive pet button in the battle pet screen. You can also perform this at any time by speaking to the Stable Master NPC located in every Inn.

There are over six hundred battle pets excluding pets from the online store. I find that collecting and levelling these pets through battle is a good way to kill time if you are in a queue for a Heroic or LFR Raid.

Alts


When playing World of Warcraft you will have your Main character which is usually the first character you created. It can also be the character you play the most or a have high level of proficiency. I decide who my Main will be at the beginning of every expansion, allowing some diversity in my play styles. For Warlords of Draenor, I am playing a Rogue, whereas last expansion I played a Warrior. You can also create Alternate Characters (Alt) which are great for sampling the other classes, factions, or even just having around to play with when friends join who are at lower levels than your Main. Levelling an Alt means creating a new character and levelling them up from level one to one hundred. At some point in time, you will likely want to experience all the different classes available, I currently have eight Alts at various levels. If or when you join a guild, you will probably be asked what your Main is and if you have any Alts, so they know your skill set.

Alts are also a good way to build professions that your Main does not have. My Rogue is a Leather Worker and Skinner, but my Warrior is a Blacksmith and Miner and once I get all of my Alts to level one hundred I will have access to all of their professions. Alts are also an excellent way to make money through the myriad of Quests and can provide a good way to recap the story lines you missed when racing through on the way to one hundred.

Even though all these features are available, there will still be many people complaining that there is nothing to do. Blizzard have done an excellent job of balancing the needs of the casual and the hardcore player, a task that many other developers have struggled with or failed. If none of these activities appeal to you, I suggest taking a look at what it is that keeps you logging in every day and focus on that. This is a guide and not a roadmap; your needs will be different to mine. Take comfort in the fact that if you do get bored with the current content more will come. It always does.

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Australian Game Releases [Christmas Edition]

Posted on December 05, 2014 by Anonymous with No comments
Ho Ho Ho!

Wondering if there were any more games coming that you could use as a Christmas stocking filler? Take a look at the new releases for December.

Week 49

The Crew

Take part in a relentless ride to infiltrate and overtake the 510s, a gang grown around Detroit’s illegal street racing scene. Your plan? Get a rep on the underground-racing scene and sabotage their activities city-by-city all across the United States.

Maneuver through the bustling streets of New York City and Los Angeles, cruise down sunny Miami Beach or trek through the breathtaking plateaus of Monument Valley.

Each locale comes with its own set of surprises and driving challenges to master.

On your journey you will encounter other players on the road – all potentially worthy companions to crew up with, or future rivals to compete against.
Publisher: Ubisoft
Release Date: 02/12/2014

Game of Thrones - A Telltale Games Series

This new story tells of House Forrester, a noble family from the north of Westeros, loyal to the Starks of Winterfell. Caught up in the events surrounding the War of the Five Kings, they are thrown into a maelstrom of bloody warfare, revenge, intrigue, and horror as they fight to survive while the seven kingdoms tear themselves apart. You will take on the role of different members of the Forrester household, and determine their fate through the choices you make; your actions and decisions will change the story around you.
  • Developed by the creators of the award-winning The Walking Dead – A Telltale Games Series, and The Wolf Among Us
  • Meet and interact with characters from HBO’s hit TV show
  • Visit King’s Landing, The Wall and other familiar locations
  • Feel what it is like to play the Game of Thrones, where you win…or you die
Publisher: Telltale Games
Release Date: 02/12/2014

Chilvery - Medieval Warfare

Besiege castles and raid villages in a first-person slasher with a competitive online combat that captures the experience of truly being on a medieval battlefield.
  • Players fight in fast-paced online battles fighting for glory in an arena with up to 12 players.
  • Wield an arsenal of up to 60 brutal weapons ranging from broad swords to longbows and javelins.
  • Switch between the intense combat of first-person to the tactical view of third-person anytime!
  • Use a variety of siege weapons ranging from catapults, boiling oil, battering rams and more.
Publisher: Activision
Release Date: 03/12/2014

Adventure Time: The Secret of the Nameless Kingdom

What time is it? It’s time to join Finn (the human) and his best bro Jake (the shape shifting dog) on an original heroic adventure through the mysterious Nameless Kingdom.

Go on epic quests, solve puzzles and uncover secrets by exploring a new ream created exclusively for the video game.
Publisher: Bandai Namco
Release Date: 03/12/2014

Kingdom Hearts HD 2.5 Remix

The follow-up compilation to Kingdom Hearts HD 1.5 Remix includes Kingdom Hearts II Final Mix, Kingdom Hearts: Birth by Sleep Final Mix and Kingdom Hearts Re:coded.
Publisher: Square Enix
Release Date: 04/12/2014

Persona Q: Shadow of the Labyrinth

Legend has it that listening to the end of the bell chimes of the Yasogami High School's clock tower causes people to die, and this time the bell tolls for the Investigation Team and the SEES. Trapped in an other world filled with Shadows, the protagonists from Persona 3 and Persona 4 each have different events to follow, allowing the player to choose and experience a different plot line. As both groups seek a way out of the labyrinth, they will run in to two new characters, Rei and Zen, who may hold the secret to this new mystery.
Publisher: ALTUS
Release Date: 04/12/2014

Rugby 2015

Take the helm of official teams and clubs from the most prestigious leagues: the Aviva Premiership Rugby, the PRO 12 and, in a world exclusive, the TOP 14 and PRO D2! In addition to being able to play friendly matches either solo or with other players, rugby fans will also be able to take part in the official championships of 4 major European leagues: TOP 14, Aviva Premiership Rugby, PRO 12 and PRO D2.

All of the teams and rules for each of these championships are faithfully respected, and players will have to battle in order to raise the Brennus Shield or to become champions of England.

For this first in the series, Rugby 15 also includes 20 of the major national teams and 15 southern hemisphere teams, although without the official licences.

There is an editor mode as well, so the most dedicated fans can find the most famous names in these teams.

Finally, ‘Custom tournament’ mode lets players create their own competitions by setting the rules (number of participants, type of competition, playoff, knock-out…) and giving you the chance to mix and match all of the teams in the game. Give full rein to your imagination and create the league of your dreams!
Release Date: 04/12/2014

Monoploy: Family Fun Park

A new era of Monopoly for home consoles! The Monopoly Family Fun Pack gathers the 3 Monopoly Games: - Monopoly PLUS: the classic Monopoly with a 3D animated board! - My Monopoly, to create your very own board - Monopoly Deal, a fast-paced and addictive Monopoly card-game Enjoy the classic Monopoly in new fun ways, with your friends and people all around the world!
Publisher: Ubisoft
Release Date: 04/12/2014

Emergency 5

Act fast! – Rescue! Protect! Salvage! Extinguish! There's no shortage of action in EMERGENCY 5. Finally, after 8 years, the true sequel to Emergency 4 has been released.

In EMERGENCY 5 for PC, you will direct tense rescue missions on three massive and detailed maps.

To succeed, you gradually upgrade your fleet of vehicles and your relief units, and make sure that each unit is in the right place at the right time – if you've always wanted to be an officer in charge of directing fire brigades, the police, technical relief units and paramedics, you've come to the right place. Having the right strategy is essential in order to put a halt to the chaos.

Over the course of the extensive campaign, minor accidents alternate with complex major events, ensuring hours of gameplay. A co-op mode also lets up to four players solve special multiplayer events.

A highlight of EMERGENCY 5 is the new editor in which you can edit and create new game content yourself. The editor makes it even easier for you to design new content (mods) to implement in the game.
Publisher: Deep Silver
Release Date: 05/12/2014

Week 50

Lara Croft and the Temple of Osiris

Lara Croft and the Temple of Osiris is the sequel to the critically-acclaimed Lara Croft and the Guardian of Light, and the first-ever four-player co-op experience with Lara Croft.

Featuring stunning visuals and a brand-new story, players must work together to explore the temple, defeat hordes of enemies from the Egyptian underworld, solve devious puzzles, and avoid deadly traps. All the while, players will compete for treasure, powerful artifacts, and ultimate bragging rights.

Lara Croft and the Temple of Osiris takes place deep in the deserts of Egypt. In her new adventure, Lara must join forces with rival treasure hunter Carter Bell and imprisoned gods Horus and Isis, to defeat the evil god Set.

As Lara and her companions fight the elements of nature across the sands and through ancient tombs, they will battle legendary deities and creatures of myth.

With the fate of the world at stake, Lara must recover the fragments of Osiris to stop Set from enslaving all mankind.
Publisher: ALTUS
Release Date: 09/12/2014

Motorcycle Club

Rev your engines, because speed and strategy are required to complete the dynamic challenges found on the true-to-life tracks of Motorcycle Club.

Create your club and challenge others in the lightning fast world of motorcycle racing. Participate in 20 races in the USA and Japan, going against individual riders or another player's club to prove your worth.

Perfect your moves on 9 super bikes,10 roadster bikes, and 3 custom bikes while racing to get through particularly tough terrain or around dangerous bends.

You must know how to handle the different types of bikes to be successful at completing each race!

Features:
  • Pick from 22 bikes faithfully modeled after the most prestigious names in racing including Kawasaki, BMW, Yamaha, Suzuki, and more
  • Switch between bikes and members of your club at any time during the races
  • Take part in a championship between clubs, unlock new bikes in sponsored events and face rival clubs
  • Earn money and buy new vehicles
  • Customize your club with riders, emblems, helmets, and more
Release Date: 12/12/2014

Week 51

Big Hero 6: Battle in the Bay

Big Hero 6: Battle in the Bay invites fans to explore the fast-paced action and lighthearted humor of the Disney movie.

Set after the events of the film, the game follows robotics prodigy Hiro Hamada and his like-minded friends turned heroes -- Baymax, GoGo Tomago, Wasabi, Honey Lemon, and Fred -- as they attempt to save the city of San Fransokyo from a battlebot invasion.

Disney Big Hero 6: Battle in the Bay lets players interact with all six members of the squad, each in unique ways.

Playable characters include Fred, boasting over-the-top power; GoGo, specializing in speed; Wasabi, featuring fast-paced combat skills; and Hiro who’s adept at platforming. Baymax and Honey Lemon also show up to support players throughout gameplay.

Each of the adventure’s 20 story levels is tailored to reflect and test the talents of a specific character with a diverse assortment of enemies and environmental hazards.

The game also offers climactic boss showdowns, hidden collectibles that unlock potent upgrades for the crew and special Challenge Mode versions of each stage.
Release Date: 16/12/2014
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PAX Australia 2015: Tips And Tricks

Posted on December 04, 2014 by Anonymous with No comments

Well, it looks like we are heading to Melbourne to attend PAX Australia again — making this our third PAX Australia. With the ticket sales for PAX Australia 2015 now live we thought we would provide some handy hints for those of you planning to attend. Regardless of which convention or year you are attending, these tips will be helpful anywhere.

Deodorant

If you are regularly compelled to have a test whiff and are convinced you smell great, odds are you do not. No offense, we just do not want to sniff your scent. Why risk being THAT person everyone walks past then immediately checks their shoe thinking "did I tread in something?" Give yourself a couple of safety sprays. Hell, have another spray just for luck.

Remember that Body Spray is exactly that. What? Yep, spelling is not the only difference between Deodorant and Body Spray.

Toothbrush and Toothpaste

As a combo, they give +10 to Hygiene but by themselves +100 to "what is that stench?"

We should not need to tell anyone about general hygiene, but walking the floor it seems that — sadly — many have yet to be told.

Hand Sanitiser or Antibacterial Wipes

Self-preservation is fundamental to your PAX survival. Evey time you touch anything, wear anything, or shake hands, wipe yourself down. You need to help stop the spread of the sickness; conventions are a cesspool of activity.

Want to avoid shaking hands? Try a fist bump.

Pills Here!

Conventions attract sickness, but also provide lots of food and drink. Had a big night out? Tried something that did not agree with you? Why ruin a perfectly good PAX Australia by feeling meh?

Just in case there is some confusion we mean off the shelf medication. Drugs are bad M'kay?

Toilet Seat Covers

You may be the cleanest person you know, but remember you do not know what the preceding person who parked on that seat is like or what they consumed the previous night.

Paranoid? Maybe. Self-preservation is essential for your PAX survival.

Clothing

Pack accordingly then throw in an additional clean pair of everything. Remember the convention runs for three days. While the Internet is amazing do not believe the hype, you cannot wear things inside out and backward.

Sorry for shattering that dream, it is just not true.

Music for the quiet times

If you are traveling alone staring out of the window gets old quick. Heading down as part of a group? Music helps when someone unleashes a snore when sleeping that can bring the Hotel down.

Oh god, that noise.

Smart Phone and Charger

Essential for keeping up to date with us and the Internet, and it gives you something to do in the queue for a panel. Always handy to have when on the go and a must if you plan on collecting PAX XP.

Laptop or Tablet

You need something for that downtime back at the Hotel. Catch up on all the days events you may have missed, or share your images and comments with us — or the world — via Facebook, Google+, or Twitter.

Wallet, Money, and ID

A wallet is handy for your cards and money for the drinks and food. Looking at buying some games or merchandise? On the floor, most vendors will have a minimum EFT spend with some not even accepting a card.

You will also need your ID to show your age as some booths are age restricted. You will get a wristband if 18+, so you will not need to flash your ID all the time.

PAX Badge

Keep it on you at all times, it is your pass to awesomeness. If you were not able to buy a badge never fear, you can follow Insert Coin 1P for all the PAX Australia you can handle.

Camera

For recording the tomfoolery of the day's events or creating new memories. Relive the action time and time again.

USB Backup Battery Charger

Power is an in demand commodity, never be left wanting, Need to take that once in a lifetime picture or video? Maybe you need to post a quick selfie? Too bad, your phone is dead.

Haters will hate while you are still kicking on and everyone else powers down or looks for that non-existent power socket.

Twitter Account

You need something to communicate with other unknown attendees. PAX Australia also uses it for queue announcements and other information throughout the show.

Make sure you setup your account and follow us. Add Insert Coin 1PDaniel, Denny and Troy now.

Snacks

You will need a quick energy boost between meals. Much walking, talking, standing and sitting gets done.

Choose wisely but keep it light. Salt dehydrates but is needed to avoid cramps. Greasy is bad if you plan on touching things. Spicy is good for keeping you mentally awake. A hamburger or two is not a snack.

Water Bottle

Hydration is important and ties in with all of the above. Trust us, you do some walking over the course of the weekend. Drinks are for sale at the convention, but constantly buying drinks at the show will deplete your funds for other activities or merchandise.

Red Bull is everywhere and is a drink but is the enemy of hydration.

The Bag

So how do I take all this stuff with me? A bag. It must be small enough not to be a hindrance, but also big enough to carry everything you need — and may acquire — on a daily basis.

You

Last but not least, your best behavior. Why ruin it for everyone else? You are not the only person there, think of  everyone else.

Remember: Don't be a dick.


So there you have it. If this list only gives you one tip, then it has done its job. We will see you at PAX Australia 2015.
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Interview: Alienware Graphics Amplifier with Joe Olmsted

Posted on November 30, 2014 by Anonymous with No comments
Original image Courtesy of Dell Inc.

At PAX Australia, we had a quick interview with Joe Olmsted — Alienware’s Director of Product Planning — about the new Alienware Graphics Amplifier. This device is not the first of its kind as ASUS released the ASUS XG Station in 2008. The ASUS XG Station connected to a notebook via an ExpressCard slot, required external power, and provided a PCIe 2.0 connection — PCIe 1.0 x16 in reality due to bandwidth limits. While it was able to work with any brand, in theory almost all installations on non-ASUS branded hardware were filled with issues, real world results were somewhat mixed.

ASUS only provided a very select lineup of notebooks that supported the ASUS XG Station. While the idea was similar the ASUS XG Station barely even hit the market — selling only in Australia. The ASUS XG Station shortcomings were bandwidth limitations, a small choice of upgrade options and GPU power. Between its Consumer Electronics Show unveiling in January 2007 and its limited release in May 2008 notebook GPU power almost doubled completely for both the AMD and Nvidia camps. With the retail VGA configuration being the desktop-class Nvidia 8600GT, the ASUS XG Station was nearly 5% slower than the soon to be released notebook-class Nvidia 9800M.

Right product, wrong time.

Alienware — through design or having the appropriate technology this time — seems to have gotten the concept mostly right. The Alienware Graphics Amplifier appears to have resolved the bandwidth issues by using a newer connection bus, which in turn allows greater GPU selection due to the I/O bus bottleneck being removed. Now you can upgrade with the GPU power you want, rather than the GPU power a company offered.

For the Alienware Graphics Amplifier, they started by looking at the power draw from a single VGA card. The final power ceiling they ended up with was 460 watts. "Put any card in there you want. There aren't too many cards going over 460 Watts. Even a Titan Black is not 400 Watts." The PSU contained inside the device — avoiding the need to have a separate power brick — supports either AMD or Nvidia full length, dual-height graphics cards up to 375 Watts.

Unlike the ASUS XG Station, which required a complete shutdown in order to install or remove the device, the Alienware Graphics Amplifier supposedly does not. "The Magic in this is in Software. So the biggest difference is if you pull the plug while it's running your system does not crash. It may seem like a simple thing; however it is a big thing." This is contradictory to what other websites are reporting with claims it also requires a complete shutdown. A real world hands on will allow us to confirm this.

The cable that connects the Alienware Graphics Amplifier to the Alienware 13 has a proprietary Alienware/Dell connector which carries the PCIe interface and also USB from the host machine rather than using a standalone USB controller. This allows the Alienware Graphics Amplifier to provide via a single cable four powered USB 3.0 ports. With monitors attached the VGA output is routed externally to those panels, with nothing connected the notebook display gets the output instead. Currently, the only machine that the Alienware Graphics Adaptor connects to is the new Alienware 13 with both shipping in November 2014.

Pricing for the Alienware 13 starts at US $1599 with the Alienware Graphics Amplifier selling for US $299.99. There is currently no Australian pricing for the Alienware Graphics Amplifier listed on the Alienware website.
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Writing Throwback: Halo Wars Preview

Posted on November 26, 2014 by Anonymous with No comments
I was going through some old documents, and I came across my first written text about video games. It is a preview of Halo Wars on the Xbox 360 which I played at an event being held by Xbox Australia at their Sydney office.

I had the opportunity to play Halo Wars for three hours, and was asked for feedback that Xbox Australia recorded with intentions of using it for promotional material. I have never seen that footage used anywhere, so maybe that "feedback" was intended to be "who has the best soundbite?" Seems no-one did. On to the preview.

Halo Wars Preview

Thursday, February 12 2009

As a console gamer, I never had a chance to play the Real Time Strategy (RTS) genre before and was a bit apprehensive on how Halo Wars would work on a console. This style of gameplay is traditionally only on the PC, so how would it work? Well, very well.

Traditional PC gamers will have to play it for themselves, with most probably not liking this chopped down version of that type of gameplay. For console gamers, this would be an opportunity to dip your toe into the style of gameplay we never really get to sample. Or get done well.

As for the game itself Ensemble Studios have done a great job with the character actions and personalities. They have made it tremendously easy to play on a controller, the thing I was most dreading, and made it with surprisingly engaging gameplay.

The controls are primarily the A and X buttons with each character set possessing a secondary ability activated with the Y button. The campaign features fifteen levels, which I got to play from one to four on heroic difficulty. The first three levels I found were quite easy to complete, but hit a major hurdle on mission four. After only having a short time to sample Halo Wars, it felt like the Artifical Intelligence was actively learning my play style, of which there is none, and was countering it. I acknowledge that this is most likely not the case, but to still get that feeling requires the game to have had a lot of polish.

A few disappointments to note were the fact that the Spartans were not controllable by mission four, but they are playable in later levels. Also, the Achievement Points seemed to be regularly awarded for completing objectives meaning those who play for achievements can unlock a lot quickly, but overall they don't seem to extend the campaigns longevity. That could lead to players playing the single player campaign once and never touching it again, which I feel will be the case.

The group played a few quick multiplayer matches in the 1v1 and 3v3 game modes, with a 2v2 mode being available as well. There are a lot of playable characters for both the UNSC and Covenant, with hints of the Flood making an appearance in the campaign but no confirmation for multiplayer. The maps looked small, but it never felt constricted when playing. A neat gameplay element for multiplayer is the ability to pool resources amongst teammates, which can help players spawned near the enemy which tends to lead to long drawn out skirmishes that limit resource gathering.

Ensemble Studios have created a very slick game designed from the ground up only for the Xbox 360. With my genre of choice primarily being First Person Shooters on both PC and console, I was moved out of my comfort zone. But they did it; they made my transition extremely easy and from what I played made it worthwhile. When I asked if Microsoft was aiming to switch PC players with Halo Wars, I was given a firm "No."

"We are showing players like you what we can create and what a console can do, and to build a variation on the Halo franchise."

The Limited Collectors Edition of Halo Wars will launch with the Mythic Map Pack, but there is no release date for this Downloadable Content for everyone else. When questioned about future DLC packs and the longevity of the game I was told "more DLC will be available soon and expect Halo Wars to be around for years."
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PAX Australia 2014 - Feature

Posted on November 10, 2014 by Insert Coin 1P Unknown with No comments

On the 31st of October, 2014 we attended the Penny Arcade Expo, or PAX Australia as it's called, in Melbourne. This is the second PAX Australia we have attended and we approached it the same as the first, we flew into Melbourne from Sydney the night before.

As we didn't have Media Badges people are reluctant to talk to you, which is ok as this is the first event we have filmed anyway. We learned quite a lot and think we can do an even better job next year.

Until then enjoy this mini featurette of the floor during PAX Australia 2014.

Music: "The Great" from "Slam Funk" by "Broke For Free" (CC BY 3.0)

Music: "Make It Drums" from "Bonus Beat Blast 2011" by "Daedelus" (CC BY 3.0)

Music: "Biznezz" from "Sketches" by "Jahzzar" (CC BY-SA 3.0)
No Changes Were Made To "Biznezz" by "Jahzzar"

Music: "Calabash" from "Bonus Beat Blast 2011" by "Co.fee" (CC BY 3.0)

Music: "A002" from "Generic Product" by "Monroeville Music Center" (CC BY 3.0)

Music: "The Perfect Planet" from "Choose Your Own Adventure" by "Monroeville Music Center" (CC BY 3.0)

Music: "Simple Hop" from "Slam Funk" by "Broke For Free" (CC BY 3.0)
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